Skelgons
Skelegons are a polygon type that can be added to your object in modeller, which look like bones. This allows you to create a complete skeletal structure out of polygons, hence the name Skelegons. However, this only sets up placeholders for the bones. When an object with Skelegons is loaded into Layout, they must be converted to bones before you can use them for skeletal deformation. There are several advantages to this system. First, you can use existing points in a character to create the Skelegons, if you wish, or you can draw your own Skelegons manually. Another benefit is that the Skelegons are saved in the object file itself. This means that it is no longer necessary to create a separate scene file to hold bone positions. Another feature of this system is that when you modify the shape of the model, the bone structure can be modified at the same time, so there is no need to make secondary modifications to that skeleton. 
Another benefit is that the Skelegons are saved in the object file itself. This means that it is no longer necessary to create a separate scene file to hold bone positions. Another feature of this system is that when you modify the shape of the model, the bone structure can be modified at the same time, so there is no need to make secondary modifications to that skeleton. |